package bluejack.game.engine;
import nme.display.Sprite;

/**
 * ...
 * @author BlueJack
 */

class Scene extends Sprite
{

	public function new() {
		super();
	}
	
	public function onEnter():Void { }
	public function onExit():Void { }
	public function onTick():Void { }
	
	
}